You can also spend your Crystal Skulls to improve weapon altars which determine your starting loadouts, or extra Divine Favors, which allow you to re-roll the gear at any mid-run shop. Blessings can be bought with Crystal Skulls and provide you with various powerful buffs, like the ability to deal 50% more damage for six seconds if you kill three enemies in quick succession, or one that causes bosses to drop five pieces of loot instead of just two. Those victories also reward you with a large amount of Crystal Skulls and Jade Rings, two currencies that allow you to purchase permanent upgrades that aid in subsequent, more difficult runs, and there’s no shortage of choices to be made here. It’s a much more natural and forgiving difficulty curve that allows you to achieve small victories and have them mean something as opposed to just losing over and over again until you finally win. Each floor is made up of just nine levels, including a boss battle at the end, and it’s only once you beat those first floors that you’re then able to challenge each temple’s second one – then the third after that, until finally you open up the true roguelite experience of trying to conquer the entirety of a temple in a single run. For one, instead of stacking all of its levels together, they’re divided into three different temples for you to attempt to conquer in turn, each with their own set of devious traps, brutal bosses, and bloodthirsty enemies – from the godforsaken electric babies in the Eagle Temple to the plague-bearing monstrosities of the Serpent Catacombs.įurthermore, instead of having you hopelessly attempt to beat a full temple right from the get-go, Curse of the Dead Gods eases you into its impressively challenging gauntlets by only giving you access to their first floors to start. But Curse of the Dead Gods does a number of interesting things to break from tradition. Curse of the Dead Gods does a number of interesting things to break from tradition.Īll of the familiar roguelite mechanics that come with the territory are here: you fight your way through increasingly tough procedurally generated levels, collect new weapons and upgrades along the way, and when you reach the end (or die trying) you start your next run from scratch – except for permanently unlocked upgrades that make your next attempt just a little bit easier.
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